Bethesda Game Studios Mejillones goes on to contrast Starfield's style with that of Fallout, with Fallout full of ...
In an alternate timeline, Starfield could have been a much gorier game than the one we actually got. According to former Bethesda character artist Dennis Mejillones, there were once plans for ...
A Skyrim character artist has revealed that he and other developers at Bethesda worked in secret to stop the game's ...
Gore and dismemberment were removed from Starfield due to technical limitations, says former Bethesda developer.
Alongside the technical debt it would require to implement, it just didn't make sense given the vision the game had.
Starfield's original plan for gore & dismemberment was scrapped due to technical complexities. Bethesda didn't reduce violence in Starfield intentionally; space suits caused the changes. Bethesda's ...
Skyrim's famous for rich details both in the environments and the characters. A character in danger of being cut from Skyrim was the Werewolf ...
In an interview with Kiwi Talkz, former senior character artist Dennis Mejillones said that there were technical considerations when it came to the space suits. "There's a lot that has to go with it.
In a new episode of the Kiwi Talkz podcast, former Bethesda artist Dennis Mejillones offered some insight into ideas that were considered during the game’s development but ultimately scrapped.