Lead interface designer Koji Ise talks about Atlus’ latest role-playing game.
ATLUS knows that players find their RPGs difficult, but it's all part of their design philosophy.
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TheGamer on MSNMetaphor: ReFantazio Director Explains Why Characters Pull Out Their HeartMetaphor: ReFantazio's director, Katsura Hashino, has revealed that the game's main theme is "anxiety", which explains the ...
I spoke with Metaphor's UI designer Koji Ise at this year's Game Developers Conference (GDC ... it's mutual between those two worlds." The falling character in this design represents anxiety ...
If you ask me, Metaphor: ReFantazio was the best single-player game that was released last ... through battles by taking control over specific characters. In a short clip shared to Twitter ...
Metaphor ReFantazio was the "Game of the Year" for many, and part of its charm were the unique UI elements Atlus made.
And oh boy, did Atlus give me a game that went above and beyond all my expectations. Atlus has always had an overarching artstyle when it comes to their Persona titles, but Metaphor: ReFantazio takes ...
Basilio is one of Metaphor: Refantazio's most unlikely allies ... Immediately and unabashedly suspicious of the player-character, the Paripus brothers are steadfast in their commitment to Louis ...
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