In an alternate timeline, Starfield could have been a much gorier game than the one we actually got. According to former Bethesda character artist Dennis Mejillones, there were once plans for ...
A Skyrim character artist has revealed that he and other developers at Bethesda worked in secret to stop the game's ...
Gore and dismemberment were removed from Starfield due to technical limitations, says former Bethesda developer.
Alongside the technical debt it would require to implement, it just didn't make sense given the vision the game had.
Starfield's original plan for gore & dismemberment was scrapped due to technical complexities. Bethesda didn't reduce violence in Starfield intentionally; space suits caused the changes. Bethesda's ...
Skyrim's famous for rich details both in the environments and the characters. A character in danger of being cut from Skyrim was the Werewolf ...
As reported by Video Games Chronicle, former Bethesda artist Dennis Mejillones revealed that Starfield revealed that the studio worked on decapitations for the game, and ultimately decided against it.
Since then, Starfield has improved quite a bit with updates and its first DLC, but it's not quite the game the studio had envisioned. At least, it's a lot less bloody. Speaking with Kiwi Talkz, senior ...