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Khronos Group a annoncé la sortie de Vulkan 1.4, il s'agit de la dernière version de son API graphique et de calcul 3D multiplateforme.
Khronos Group, an open consortium of tech companies focused on interoperability standards, has announced the release of Vulkan 1.4.
Vulkan can expose compute functionality without exposing graphics capabilities. CoreAVI’s Neil Stroud dispels the myths that have emerged about the technology.
Beaverton, OR – March 23, 2022 6 AM PT – Today, The Khronos Group, an open consortium of companies creating advanced acceleration interoperability standards, has announced a call for participation in ...
The Khronos Group, an open consortium of companies creating advanced acceleration interoperability standards, has announced the public release of the royalty-free Vulkan Safety-Critical (SC) 1.0 API ...
NVIDIA “Vulkan SC will broaden the adoption of GPU acceleration in safety-critical systems and real-time applications. Vulkan SC 1.0 is a significant milestone and NVIDIA is proud to have participated ...
VRS example image from Khronos Vulkan documentation. If done correctly, it should be fairly transparent to the player while offering a nice little performance boost.
Vulkan is a type of 3D graphics API which was built by the Khronos Group. This group includes several leading industry companies like Apple, AMD, Epic Games, Intel, Google, Valve, and Nvidia.
Developers can head over to the Khronos Group or Vulkan SDK websites for more information on how to implement ray tracing in Vulkan games.
Khronos Vulkan ray tracing api extensions support graphics processors for gaming on desktop, mobile, VR and AR next generation platforms ...