Unlike 2D interfaces, Metaverse leans toward immersive environments, where users' primary sensory inputs (visual and auditory) are mediated through headsets or glasses. In this space, the body itself ...
That experience was possible thanks to Gaussian splatting, a novel method of 3D capture that was invented less than two years ...
The Even Realities G1 don't have a camera or speaker like the Ray-Ban Meta. Yet they somehow stand out in an ever-growing market.