Starfield's original plan for gore & dismemberment was scrapped due to technical complexities. Bethesda didn't reduce violence in Starfield intentionally; space suits caused the changes. Bethesda's ...
In a new episode of the Kiwi Talkz podcast, former Bethesda artist Dennis Mejillones offered some insight into ideas that were considered during the game’s development but ultimately scrapped.
In an alternate timeline, Starfield could have been a much gorier game than the one we actually got. According to former Bethesda character artist Dennis Mejillones, there were once plans for ...
Gore and dismemberment were removed from Starfield due to technical limitations, says former Bethesda developer.
Dennis Mejillones a former Bethesda senior animator opened up on the challenges of saving the Skyrim Werewolf. As shared by the folks over at GamesRadar. Dennis Mejillones a former senior animator ...
Bethesda Game Studios Mejillones goes on to contrast Starfield's style with that of Fallout, with Fallout full of ...
Former employee Dennis Mejillones, who was a character artist on The Elder Scrolls 5: Skyrim, Fallout 4, and Starfield, told Kiwi Talkz that Bethesda had to cut the feature because the interaction ...
Bethesda originally planned to include gore and dismemberment mechanics in Starfield but had to remove them due to technical ...