If you've played a game released in the past few years, you're likely familiar with the frustrating experience of shader compilation stutter. Shaders are small programs ...
Unreal Engine 5.2 introduced a new system for preloading Pipeline State Objects (PSOs) to help reduce stuttering caused by shader compilation in games. This alleviates shader stuttering, which is a ...
Unreal Engine is a game development tool that you program in C++ or via its built-in code blocks, called blueprints. To make ...
The engine’s material model has been completely reworked, and the ambient occlusion shader (GTAO) has been rewritten from the ...
Diffusion generation process for a stable crystalline material having a target band gap value (3 eV) using the MatterGen model. After a two-year postdoctoral stint at MIT’s Computer Science and ...
An indie developer familiar with making games for the original Switch has explained why that brief look at Mario Kart 9 suggests the Switch 2 is "significantly more powerful." The Nintendo Switch 2’s ...
Thankfully, the community has created different shaders that change how the game renders many visual systems, such as water, light, fog, or clouds. Listed below are the best Minecraft Bedrock ...
Material-Skin is a HTML5/Javascript user-interface for Lyrion Music Server, suitable for mobile and desktop usage. The Screenshots wiki page has more screenshots. For more information, please refer to ...
Materials innovation is one of the key drivers of major technological breakthroughs. The discovery of lithium cobalt oxide in the 1980s laid the groundwork for today’s lithium-ion battery technology.
We check out the first details of Nvidia's new technology that uses neural shaders to improve what we see in video games greatly.