Shaders and materials are essential for creating realistic and immersive computer graphics, but they can also be very demanding on performance and memory. If you want to optimize your shaders and ...
Real time viewing and editing of material data with shaders. Shader editing isn't supported. Animation playback with proper interpolation handling (previous tools had playback issues). Shape ...
The vertex shader is used to transform the attributes of vertices (points of a triangle) such as color, texture, position and direction from the original color space to the display space.
The prop is used as shown below. CSM allows you to extend other CSM instances. Values set in the first shader will affect the next. Note: Extending of other materials that use onBeforeCompile may or ...
One of the key aspects of 3D modeling is applying materials and shaders to different objects, which can enhance the realism, style, and performance of your 3D scenes. In this article, you will ...