So after cruisin the net, I found some fun reading over at the The Inquirer. There was an article talking about PS3.0, VS3.0 and the like. Now one part really cought ...
Basically the thread title says it all. I've never been able to understand what all the different effects used in moderns games are or what they look like, much less understand when they're actually ...
It seems only yesterday that we saw the arrival of the GF3 Ti500 GPU, the clock increased product refresh of the original GeForce3. That GPU broke new ground in terms of speed and functionality and it ...
The first big difference of note is the so-called Vertex Shader, which you will recall from our preview makes up one half of the named features in NVIDIA's "nfiniteFX Engine". The Vertex Shader is the ...
The Windows Vista era won't officially begin until Microsoft finally ships its new operating system next January, but PC game enthusiasts will get next-gen PC graphics performance a few months early ...
Microsoft has often emphasized the power of the Xbox's Nvidia-designed graphics chip, code-named the NV2A. However, there have been varying reports as to whether the Xbox chip is derived from the ...
Today, we're going to be getting down and dirty with shader models. No, not Kate Moss or Naomi Campbell - shader models, Microsoft standards that define the capabilities of graphics platforms. How ...
This article is part of the Electronics History series: The Graphics Chip Chronicles. ATI had been experimenting with the concepts of a unified shader for several years leading up to its acquisition ...