The vertex shader is used to transform the attributes of vertices (points of a triangle) such as color, texture, position and direction from the original color space to the display space.
The AMD unified shader architecture that debuted in the Xbox 360 ushered in a new era for the graphics processing unit (GPU).
A programmable vertex shader enables the application to perform custom transformations for effects such as warping or deformations of a shape. This removes the parts of the image that are not ...