A Skyrim character artist has revealed that he and other developers at Bethesda worked in secret to stop the game's werewolves from being cut.
Gore and dismemberment were removed from Starfield due to technical limitations, says former Bethesda developer.
Alongside the technical debt it would require to implement, it just didn't make sense given the vision the game had.
Dennis Mejillones a former Bethesda senior animator opened up on the challenges of saving the Skyrim Werewolf. As shared by the folks over at GamesRadar. Dennis Mejillones a former senior animator ...
According to former Bethesda character artist Dennis Mejillones, there were once plans for Starfield to have a much more graphic depiction of violence. That included the evergreen gore-filled ...
It also wouldn't fit Starfield's tone, said Dennis Mejillones, a character artist who worked at Bethesda on Starfield and Fallout 4. An ex-Bethesda developer, who also worked on Starfield ...
In an interview with Kiwi Talkz, former senior character artist Dennis Mejillones said that there were technical considerations when it came to the space suits. "There's a lot that has to go with it.
In a new episode of the Kiwi Talkz podcast, former Bethesda artist Dennis Mejillones offered some insight into ideas that were considered during the game’s development but ultimately scrapped.
Former employee Dennis Mejillones, who was a character artist on The Elder Scrolls 5: Skyrim, Fallout 4, and Starfield, told Kiwi Talkz that Bethesda had to cut the feature because the interaction ...
As reported by Video Games Chronicle, former Bethesda artist Dennis Mejillones revealed that Starfield revealed that the studio worked on decapitations for the game, and ultimately decided against it.