
Tutorials - Official Automation Game Wiki
Available tutorials: Surviving first car: Luxury brand (Automation 4.0, detailed step by step guide) Selecting an engine for a Luxury car (Automation 4.0) Low-Tech Sports (Automation 3.7, …
Official Automation Game Wiki
A multitude of tutorial missions, videos, and descriptive texts help car novices become experts. Almost infinite options give the player all the creative freedom to create unique cars with vastly …
Tutorials/Surviving first car: Luxury brand - Official Automation …
This tutorial is targeted to new players, to help them get started with the campaign and specifically not going bankrupt after releasing the first car. Overview Starting with a luxury car can be …
Main Page - Official Automation Game Wiki
A multitude of tutorial missions, videos, and descriptive texts help car novices become experts. Almost infinite options give the player all the creative freedom to create unique cars with vastly …
Engine Design - Official Automation Game Wiki
In Automation, designing an engine is a very in-depth process. There are hundreds of possible combinations of cylinder counts, layouts, head types, internal types, fuel system types, …
Car Body Mods - Official Automation Game Wiki
Automation car bodies support both morph targets (shape keys), and skinning (rigging) for morphing parts of a car body. You can mix and match as many of each as you want, but be …
File:Tutorial profit forecast.jpg - Official Automation Game Wiki
Tutorials/Surviving first car: Luxury brand Retrieved from ‘ ’ ⧼citizen-page-info-lastmod⧽
Tutorials/Low-Tech Sports - Official Automation Game Wiki
Low-Tech Sports File:Information icon.svg This content refers to the 3.7 version of the game and might not be accurate for different versions.
File:Tutorial mk2 1 year.jpg - Official Automation Game Wiki
Tutorials/Surviving first car: Luxury brand Retrieved from ‘ ’ ⧼citizen-page-info-lastmod⧽
Modding - Official Automation Game Wiki
Editor assets cannot be used directly by the game; they have to be 'cooked'. Additionally, only plugins can be cooked, hence the requirement to make content in your mod folder.