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A PSX Blaster is the best option, but older alternatives such as an Xplorer running CAETLA is just as good too. Though, compared to the PSX Blaster, the Xplorer requires a Parallel Port (LPT) …
PSX cdrom sector buffer capacity - PlayStation Development …
Nov 12, 2012 · PSX cdrom sector buffer capacity by nocash » April 7th, 2013, 8:36 pm I have been doing some hardware tests on a PSone to find out how many sectors the console can …
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PlayStation Development Network - PSX CD-ROM XA (eXtended Architecture) Revision 1.1 This tutorial will show you how to correctly master an image with XA, as well as burn XA onto a CD …
Plug n Play MOD - PlayStation Development Network - PSXDEV
Jul 3, 2015 · This is a project I've been working on for a little while and finally is ready for release. Stealth Unlocker is a ROM to put on a Cheat Cartridge like the GameShark which turns it into …
Compiling RUNIX (PSXLinux) - Page 3 - PlayStation Development …
Dec 31, 2012 · Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial …
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~ Temporary Shutdown ~ Afer over 13 years of PSXDEV.NET, this website has been temporarily shutdown for a few weeks due to high operating costs and it causing our server CPU to be at …
Psy-Q TIM EXAMPLE - PlayStation Development Network
Dec 19, 2012 · A simple TIM demo for Psy-Q. Draws in 320x256 at 16-bits PAL and 320x240 NTSC. Read the comments carefully in the main.c file for information.